University Projects

Created between 2018 - 2020

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The Putting Challenge

Mini-golf game from a third person perspective of the ball.

The Putting Challenge is my first finished game and was submitted for my Introduction to Computer Gaming module.

I really wanted to push myself for this game so I made my own version of an already popular game called Golf With Your Friends which I am a fan of.

All the programming and 3D modeling was done by me and the textures, sounds and trees to be sourced online.

Some examples of the tools and skills used:

  • Created in Unity and programmed in C#.

  • Art assets made using Photoshop.

  • 3D models made using Probuilder.

Game can be downloaded and played via itch.io: Link.

Michael Reilly’s VR Putting Challenge

Open world mini-golf game made for the VR market.

This project was made in my Emergent Gaming Technology module during my final year at university. Programming (with the exception of the Oculus Intergration scripts), UI and 3D models were made by me while textures, trees and sounds were sourced online.

This game was developed for the Oculus Quest, at the start of the module I had a choice between the use of the Oculus Quest or the HTC Vive. My decision to use the Oculus Quest was because I wanted to make a game that can be passed around by friends at a social gathering and that goal would be better suited for a portable all in one system like, unlike the HTC Vive which needs to be connected to a PC to work.

Some examples of the tools and skills used:

  • VR game development.

  • Oculus Integration with Unity.

  • 3D audio based on player’s location.

  • Open world design in a VR environment.

  • 3D modelling using Probuilder.

Game can be downloaded and played via itch.io: Link.

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Parking Paradise University Project 

A ten minute long parking game designed for people of all ages based on the parking genre flash games made into a polished 3D title.

This game was made as part of my final year of university Portfolio module. All the programming and most of the UI design was done myself while the 3D models, audio and some art assets was sourced online.

Some examples of the tools and skills used:

  • Collaborating in a group.

  • Audio and level design.

  • Creating 3D SFX for scenery.

Game can be downloaded and played via itch.io: Link.

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Starbomb Stacking

Hyper-casual mobile game on Android.

Starbomb Stacking was made in my Mobile Gaming Technology module in my final semester at Anglia Ruskin University. All assets including the art and programming were created by me, the only exceptions are the fonts and sounds used which were all sourced online.

The game’s objective is for the player to keep stacking the boxes that appear on top of the screen. To control the game the player uses the accelerometer of their mobile device to control the blocks, when the player is happy with the position of the block they will need to tap the screen to drop the block.

To keep the game interesting and interactive, the spawn position of the blocks change to a random position every time to prevent the player cheating by keeping their device stationary, also, modifiers will start to appear that effect the player. For example the game could start to reverse the accelerometer controls or flip the game upside down as well as other potential modifiers.

Game is not publicly available but will be given upon request.

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The Putting Challenge

Mini-golf game from a third person perspective of the ball.

Lil’ Robot was made in a four person group for the Game Design and development module in the second year of my degree.

The project had four roles: Project Leader, Lead Designer, Lead Programmer and Lead Artist. My role was lead programmer.

As lead programmer I worked closely with the designer and artist to ensure my code fits with the work they have done, as the lead programmer I also moderated any code written by someone else to ensure it is fitting with the rest of the code made and made any required changes.

While being the lead programmer, I took a heavy interest in the game’s design and I worked under the lead designer to help design the game. My tasks as a designer was to design and build the second and third levels (not including the tutorial) and I also did all the audio design for the game including music and sound effects.

Some examples of the tools and skills used:

  • Collaborating in a group.

  • Audio and level design.

  • Creating 3D SFX for scenery.

Game is not publicly available but will be given upon request.


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