Plane Repair was a Hyper-Casual game that was prototyped by me, another designer, several artists, and a programmer. It was CTR tested by multiple publishers one of them being Kwalee.
My role in the project was to create an initial pitch and design documents. Once the game got approved my main focuses were the audio and user interface design along with assisting the programmers by scripting the audio and UI myself, I also worked with the artists to create particle effects and VFX.
Once the game was ready to be CTR tested, I used my video editing skills to record and edit the videos and ensure the quality was at the highest standard so our team could receive the highest possible score.
Bee Carer is another Hyper-Casual project that reached CTR testing.
Similar to Plane Repair, my responsibilities were to create a design document and I worked on the audio design while assisting the programmers.